Pattern memory
Sequence
Watch the series of signals, then repeat it. It grows by one signal each round.
One puzzle a day, the same for everyone
The day's series has twelve signals, drawn from the date. Everyone gets exactly the same series, in the same order.
- The same series of twelve signals for everyone, until midnight.
- A single mistake ends the round. A failed challenge isn't recorded.
- The shared result is “completed”, never the series itself.
- Completing a challenge — any of the four — extends your streak by one day.
The Free play / Daily challenge toggle sits at the very top of the board. The challenge never touches your free-play best scores, and free play stays unlimited.
Five steps to your first win
- Press “Start”.The first signal lights up. Watch closely: color, shape and position.
- Repeat the series.Click the pads in the same order, or type 1, 2, 3, 4.
- One more round.Every time you get it right, the series grows by one signal.
- Listen for the announcement.Each signal is named out loud for screen readers: triangle, circle, square, diamond.
- Go as far as you can.A single mistake ends the game. Your highest round is saved.
What you need to understand
One input for every way to play
Mouse and trackpad
Click the pads during the input phase. They are disabled while the series is playing.
Touchscreen
The four pads fill a large square, easy to hit with a thumb.
Keyboard
The 1, 2, 3 and 4 keys map to the four pads. Each signal is announced by name, so you can play by ear.
Five things you won't guess on your own
- Name the signals in your head as they light up: “triangle, circle, circle, diamond”. Verbal memory holds up better than visual memory.
- The series doesn't change from one round to the next: it only gets longer. The first signals are always the same.
- In the daily challenge, the series of twelve is the same for everyone: twelve rounds without a mistake and you've won.
- Each pad has a shape as well as a color, and its name is announced: the game can be played with your eyes closed, by ear.
- After a mistake, the round you reached is your score: reaching round 10 means ten signals memorized in a row.
Sequence, in detail
A series of signals lights up, one at a time. Then it's your turn to repeat it in the same order. Get it right, and the series grows by one signal and the next round begins.
No: it only gets longer. The first signals stay the same; a new one is added at the end each round.
The round ends. In free play, the highest round you reached is saved. In the daily challenge, a miss saves nothing: you can start over right away.
Yes. Each pad has a distinct shape (triangle, circle, square, diamond), a fixed position, and its name is announced out loud when it lights up. Color is just one more cue.
No. No sound is played: the game loads no audio files and makes no noise. The signals are told apart by eye and by their written announcement.
It is the highest round you have reached in free play. Reaching round 10 means ten signals repeated in a row.
The day's series of twelve signals is drawn from the date: everyone gets the same one. Getting through all twelve rounds without a mistake completes the challenge; the shared result is “completed”, never the series itself.
It's the same kind of memory game. Simon is a registered trademark of Hasbro, with whom we have no affiliation. Our game is called Sequence, and we wrote our own version, without sound.
Keep exploring the site
All four games play right on the page, with no account and no download.